Showing posts with label Essays. Show all posts
Showing posts with label Essays. Show all posts

Monday, October 13, 2014

Safety Culture

A weak safety culture makes it extremely difficult to create safe systems.

Consequences:
A poor safety culture dramatically elevates the risk of creating an unsafe product. If an organization cuts corners on safety, one should reasonably expect the result to be an unsafe outcome.

Accepted Practices:
  • Establish a positive safety culture in which all stakeholders put safety first, rigorous adherence to process is expected, and all developers are incentivized to report and correct both process and product problems.
Discussion:
A “safety culture” is the set of attitudes and beliefs employees have to attaining safety. Key aspects of such a culture include a willingness to tell management that there are safety problems, and an insistence that all processes relevant to safety be followed rigorously.

Part of establishing a healthy safety culture in an organization is a commitment to improving processes and products over time. For example, when new practices become accepted in an industry (for example, the introduction of a new version of the MISRA C coding style, or the introduction of a new safety standard such as ISO 26262), the organization should evaluate and at least selectively adopt those practices while formally recording the rationale for excluding and/or slow-rolling the adoption of new practices. (In general, one expects substantially all new accepted practices in an industry to be adopted over time by a company, and it is simply a matter of how aggressively this is done and in what order.)

Ideally, organizations should identify practices that will improve safety proactively instead of reactively. But regardless, it is unacceptable for an organization building safety critical systems to ignore new safety-relevant accepted practices with an excuse such as “that way was good enough before, so there is no reason to improve” – especially in the absence of a compelling proof that the old practice really was “good enough.”

Another aspect of a healthy safety culture is aggressively pursuing every potential safety problem to root cause resolution. In a safety-critical system there is no such thing as a one-off failure.  If a system is observed to behave incorrectly, then that behavior must be presumed to be something that will happen again (probably frequently) on a large deployed fleet.  It is, however, acceptable to log faults in a hazard log and then prioritize their resolution based on risk analysis such as using a risk table (Koopman 2010, ch. 28).

Along these lines, blaming a person for a design defect is usually not an acceptable root cause. Since people (developers and system operators alike) make mistakes, saying something like “programmer X made a mistake, so we fired him and now the problem is fixed” is simply scapegoating. The new replacement programmer is similarly sure to make mistakes. Rather, if a bug makes it through a supposedly rigorous process, the fact that the process didn’t prevent, detect, and catch the bug is what is broken (for example, perhaps design reviews need to be modified to specifically look for the type of defect that escaped into the field). Similarly, it is all too easy to scapegoat operators when the real problem is a poor design or even when the real problem is a defective product. In short, blaming a person should be the last alternative when all other problems have been conclusively ruled out – not the first alternative to avoid fixing the problem with a broken process or broken safety culture.

Believing that certain classes of defects are impossible to the degree that there is no point even looking for them is a sure sign of a defective safety culture. For example, saying that software defects cannot possibly be responsible for safety problems and instead blaming problems on human operators (or claiming that repeated problems simply didn’t happen) is a sure sign of a defective safety culture. See, for example, the Therac 25 radiation accidents. No software is defect free (although good ones are nearly defect free to begin with, and are improved as soon as new hazards are identified). No system is perfectly safe under all possible operating conditions. An organization with a mature safety culture recognizes this and responds to an incident or accident in a manner that finds out what really happened (with no preconceptions as to whether it might be a software fault or not) so it can be truly fixed. It is important to note that both incidents and accidents must be addressed. A “near miss” must be sufficient to provoke corrective action. Waiting for people to die (or dozens of people to die) after multiple incidents have occurred and been ignored is unacceptable (for an example of this, consider the continual O-ring problems that preceded the Challenger space shuttle accident).

The creation of safe software requires adherence to a defined process with minimal deviation, and the only practical way to ensure this is by having a robust Software Quality Assurance (SQA) function. This is not the same as thorough testing, nor is it the same as manufacturing quality. Rather than being based on testing the product, SQA is based on defining and auditing how well the development process (and other aspects of ensuring system safety) have been followed. No matter how conscientious the workers, independent checks, balances, and quantifiable auditing results are required to ensure that the process is really being followed, and is being followed in a way that is producing the desired results. It is also necessary to make sure the SQA function itself is healthy and operational.

Selected Sources:
Making the transition from creating ordinary software to safety critical software is well known to require a cultural shift that typically involves a change from an all-testing approach to quality to one that has a balance of testing and process management. Achieving this state is typically referred to as having a “safety culture” and is necessary step in achieving safety. (Storey 1996, p. 107)  Without a safety culture it is extremely difficult, if not impossible, to create safe software. The concept of a “safety culture” is borrowed from other, non-software fields, such as nuclear power safety and occupational safety.

MISRA Software Guidelines Section 3.1.4 Assessment recommends an independent assessor to ensure that required practices are being followed (i.e., an SQA function).

MISRA provides a section on “human error management” that includes: “it is recommended that a fear free but responsible culture is engendered for the reporting of issues and errors” (MISRA Software Guidelines p. 58) and “It is virtually impossible to prevent human errors from occurring, therefore provision should be made in the development process for effective error detection and correction; for example, reviews by individuals other than the authors.”

References:


Monday, September 29, 2014

Go Beyond System Functional Testing To Ensure Safety

Testing alone is insufficient to ensure safety in critical systems. Other technical approaches and software development process management approaches must also be used to assure sufficient software integrity.

Consequences:
Relying upon just system functional testing to achieve safety can be expected to eventually lead to an unsafe situation in a widely released product. Even if system functional testing is completely representative of situations that will happen in practice, such testing normally won’t be long enough to see all of the infrequent events that will occur with a much larger fleet of vehicles deployed for a much longer period of time.

Accepted Practices:

  • Specifically identify and follow a process to design in safety rather than attempting to test it in after the product has already been built. The MISRA Guidelines describe an example of an automotive-specific process.
  • Include defined activities beyond hiring smart designers and performing extensive functional testing. While details might vary depending upon the project, as an example, an acceptable set of practices for critical software by the late 1990s would have included the following (assuming that MISRA Safety Integrity Level 3 were an appropriate categorization of the functions): precisely written functional specifications, use of a restricted language subset (e.g., MISRA C), a way of ensuring compilers produced correct code, configuration management, change management, automated build processes, automated configuration audits, unit testing to a defined level of coverage, stress testing, static analysis, a written safety case, deadlock analysis, justification/demonstration of test coverage, safety training of personnel, and availability of written documentation for assessment of safety (auditability of the process). (The required level of care today is, if anything, even more rigorous for such systems.)

Discussion:
There is a saying about quality: “You can’t test in quality; you have to design it in from the start.” It is well known that the same is true of safety.

Assuring safety requires more than just using capable designers and performing extensive testing (although those two factors are important). Even the best designers – like all humans – are imperfect, and even the most extensive system-level functional testing cannot hope to find everything that can go wrong in a large deployed fleet such as an automobile. It should be apparent than everyone can make a mistake, even careful designers. But beyond that, system level functional testing (e.g., driving a car around in a variety of circumstances) cannot be expected to find all the defects in software, because there are just too many situations that can occur to experience them all in testing. This is especially true if a combination of events that causes a software failure just happens to be one that the testers didn’t think of putting into the test plan. (Test plans have bugs and gaps too.) Therefore, it has long been recognized that creating safe software requires more than just trying hard to get the design right and trying really hard to test well.

Accepted practices require a holistic approach to safety, including executing a well-defined process, having a written plan to achieve safety, using techniques to ensuring safety such as fault tree analysis, and auditing the process to ensure all required steps are being performed.

An accepted way of ensuring that safety has been considered appropriately is to have a written document that argues why a system is safe (sometimes called a safety case or safety argument). The safety case should give quantitative arguments as to why safety is inherent in the system. An argument that says “we tested for X hours” would be insufficient – unless it also said “and that covered 99.999% of all anticipated operating scenarios as well as thoroughly exercising every line of code” or some other type of argument that testing was thorough. After all, running a car in circles around a track is not the same level of testing as a cross-country drive over mountains. Or one that goes to Alaska in the winter and Death Valley in the summer. Or one that does so with 1000 cars to catch situations in which things inside one of those many cars just happen to line up in just the wrong way to cause a system failure. But even with the significant level of testing done by automotive companies, the safety case must also include things such as the level of peer reviews conducted, whether fault tree analysis revealed single points of failure, and so on. In other words, it’s inadequate to say “we tried really hard” or “we are really smart” or “we spent a whole lot of time testing.” It is essential to also justify that broad coverage was achieved using a variety of relevant techniques.

Selected Sources:
Beatty, in a paper aimed at educating embedded system practitioners, explains that code inspections and testing aren’t sufficient to detect many common types of errors in complex embedded systems (Beatty 2003, pg. 36). He identifies five areas that require special attention: stack overflows, race conditions, deadlocks, timing problems, and reentrancy conditions. He states that “All of these issues are prevalent in systems that employ multitasking real-time designs.”

Lists of techniques that could be applied to ensure safety beyond just testing have been well known for many years, with a relatively comprehensive example being IEC 61508 Part 7.

Even if you could test everything (which you can’t), dealing with low-probability faults that can be expected to affect a huge deployed fleet of automobiles just takes too long. “It is impossible to gain confidence about a system reliability of 100,000 years by testing,” (written in reference specifically to drive-by-wire automobiles and their requirement for a mean-time-to-failure of 1 billion hours) (Kopetz 2004, p. 32, emphasis per original)

Butler and Finelli wrote the classical academic reference on this point, stating that attaining software needed for safety critical applications will “inevitably lead to a need for testing beyond what is practical” because the testing time must be longer than the acceptable catastrophic software failure rate. (Butler 1993, p. 3, paper entitled “The infeasibility of quantifying the reliability of life-critical real-time software.” See also Littlewood and Strigini 1993.)

Knutson gives an overview of software safety practices, and makes it clear that testing isn’t enough to create a safe system: “Even if we are wary of these dangerous assumptions, we still have to recognize the limitations inherent in testing as a means of bringing quality to a system. First of all, testing cannot prove correctness. In other words, testing can show the existence of a defect, but not the absence of faults. The only way to prove correctness via testing would be to hit all possible states, which as we’ve stated previously, is fundamentally intractable.” (Knutson 2000, pg. 34). Knutson suggests peer reviews as a technique beyond testing that will help.

NASA says that “You can’t test everything. Exhaustive testing cannot be done except for the most trivial of systems.” (NASA 2004, p. 77).

Kendall presents a case study for an electronic throttle control (with mechanical fail-safes) using a two-CPU approach (a “sub Processor” and a “Main Processor”). The automotive supplier elected to follow the IEC 1508 draft standard (a draft of the IEC 61508 standard), also borrowing elements from the MISRA software guidelines. Steps that were performed include: preliminary hazard analysis with mapping to MISRA SILs, review of standards and procedures to ensure they were up to date with accepted practices; on-site audits of development processes; FMEA by an independent agency; FTA by an independent agency; Markov modeling (a technique for analyzing failure probabilities); independent documentation review; mathematical proofs of correctness; and safety validation testing. (Kendall 1996)  Important points from this paper relevant to this case include: “it is well accepted that software cannot be shown to be suitable for [its] intended use by testing alone” (id. pg. 6); “Software robustness must be demonstrated by ensuring the process used to develop it is appropriate, and that this process is rigorously followed.” (id., pg. 6); “safety validation must consider the effect of the vehicle under as many failure conditions as is possible to generate.” (id., p. 7).

Roger Rivett from Rover Group wrote a paper in 1997 based on a collaborative government-sponsored research effort that specifically addresses how automotive manufacturers should proceed to ensure the safety of vehicles. He makes an important point that rigorous use of good software practice is required in addition to testing (Rivett 1997, pg. 3). He has four specific conclusions for achieving a level of “good practice” for safety: use a quality management system, use a safety integrity level approach; be compliant with a sector standard (e.g., MISRA Software Guidelines), and use a third party assessment to ensure that high-integrity levels have been achieved. (Rivett 1997, pg. 10).

MISRA Development Guidelines, section 3.6.1, provides a set of points that make it clear that testing is necessary, but not sufficient, to establish safety (MISRA Guidelines, pg. 49):

MISRA Testing Guidance (MISRA Software Guidelines, p. 49)

This last point of the MISRA Guidelines is key – testing can discover if something is unsafe, but testing alone cannot prove that a system is safe.

"Testing on its own is not adequate for assessing safety-related software."  (MISRA report 2 pg. iv) In particular, system-level testing (such as at the vehicle level), cannot hope to uncover all the possible faults or exceptional situations can will result in mishaps.

References:
  • Beatty, Where testing fails, Embedded Systems Programming, Aug 2003, pp. 36-41.
  • Butler et al., The infeasibility of quantifying the reliability of life-critical real-time software,  IEEE Trans. Software Engineering, Jan 1993, pp. 3-12.
  • IEC 61508, Functional Safety of Electrical/Electronic/Programmable Electronic Safety-related Systems (E/E/PE, or E/E/PES), International Electrotechnical Commission, 1998. Part 7.
  • Kendall, “The safety assurance of the AJV8 electronic throttle,” IEE Colloquium on the Electrical System of the Jaguar XK8, Oct 18, 1996, pp. 2/1-2/8.
  • Knutson, C. & Carmichael, S., Safety First: avoiding software mishaps, Embedded Systems Programming, November 2000, pp. 28-40.
  • Kopetz, H., On the fault hypothesis for a safety-critical real-time system, ASWSD 2004, LNCS 4147, pp. 31-42, 2006.
  • Littlewood, B., Strigini, L. (1993) “Validation of Ultra-High Dependability for Software-Based Systems,” Communications of the ACM, 36(11):69-80, November 1993.
  • MISRA, (MISRA C), Guideline for the use of the C Language in Vehicle Based Software, April 1998.
  • MISRA, Development Guidelines for Vehicle Based Software, November 1994 (PDF version 1.1, January 2001).
  • MISRA, Report 2: Integrity, February 1995.
  • NASA-GB-8719.13, NASA Software Safety Guidebook, NASA Technical Standard, March 31, 2004.
  • Rivett, "Emerging Software Best Practice and how to be Compliant", Proceedings of the 6th International EAEC Congress July 1997.

Thursday, September 11, 2014

Fail-Safe Mechanisms Must Be Tested

Some systems base their safety arguments on the presence of “fail-safe” behaviors. In other words, if a failure occurs, the argument is that the system will respond in a safe way, such as by shutting down in a safe manner. If you have fail-safe mechanisms, you need to test them with a full range of faults within the intended fault model to make sure they work properly.

Consequences:
Failing to specifically test for mitigation of single points of failure means that there is no way to be sure that the mitigation really works, putting safety of the system into doubt.

As an example, if a hardware watchdog timer is not turned on, it won’t reset the system, but there might be no way to tell whether the watchdog timer is on or not (or set to the wrong value, or otherwise used improperly) without specifically testing whether the watchdog works or not. Thus, you can’t take credit for having a watchdog timer unless you have actually tested that it works for each fault that matters (or, if there are many such faults, argue that you have attained sufficient coverage with the tests that are run).

Accepted Practices:
  • Each and every fail-safe mechanism and fault management mechanism must be tested, preferably on a fully integrated system. Such tests may be difficult to perform in normal functional testing and may require intentional fault injection from the outside of the system (e.g., breaking a sensor) or fault injection at test points inside the system (e.g., intentionally killing a task using special test support infrastructure).
Discussion:
Fault injection is the process of intentionally inducing a hardware or software fault and determining its effect upon the system.

Fault management mechanisms, and especially fail-safe mechanisms, are often the key points upon which an argument as to the safety of a system rests. As an example, a safety case based on a watchdog timer detecting task failures requires that the watchdog timer actually work. While it is of course important to make sure that the system has been designed properly, there is no substitute for testing whether the watchdog timer is actually turned on during system test. (To revisit a point on system testing made elsewhere in my postings – system testing is not sufficient to ensure safety, but thorough system testing is certainly an important thing to do.) It is similarly important to specifically test every fault mode that must be handled by the system to ensure fault handling is done correctly.

Some examples of fault tests that should be performed include: killing each task independently to ensure that the death of any task is caught by the watchdog (and, by extension, cannot cause an unsafe system state); overloading the system to ensure that it behaves safely in an unanticipated CPU overload situation; checking that diagnostic fail-safes detect the faults they are supposed to and react by putting the system into a safe state; disabling sensors; disabling actuators; and others.

Another perspective on this topic is that ensuring safety usually involves arguing that all single points of failure have been mitigated to make the system safe. To demonstrate that the reasoning is accurate, a system must have corresponding failures injected to make sure that the mitigation approaches actually work, since the system’s safety case rests upon that assumption. This might include intentionally corrupting bits in memory, corrupting computations that take place, corrupting stack contents, and so on.

It is important to note that ordinary system functional testing tends to do a poor job at exercising fault mitigation mechanisms. As an example, if a particular task is never supposed to die, and testing has been thorough, then that task won’t die during normal functional testing (if it did, the system would be defective!). The point of detecting task death is to handle situations you missed in testing. But that means the mechanism to detect task death and perform a restart hasn’t been tested by normal system-level functional tests. Therefore, testing fail-safe mechanisms requires special techniques that intentionally introduce faults into the system to activate those fail-safes.

Selected Sources:
Safety critical systems are deemed safe only if they can withstand the occurrence of any single point fault. But, there is no way to know if they will really do that unless testing includes actually injecting representative single point faults to see if the system will respond in a safe manner. You can’t know if a system is safe if you don’t actually test its safety capabilities, and doing so requires fault injection. For example, if you expect a watchdog to detect failed tasks, you need to kill each and every task in turn to see if the watchdog really works. Arlat correctly states that “physical fault injection will always be needed to test the actual implementation of a fault tolerant system” (Arlat 1990, pg. 180)

The need to actually test fail-safe mechanisms to see if they really work should be readily apparent to any engineer. Pullum discusses this topic by suggesting the use of fault injection (intentionally causing faults as a testing technique) in the context of “verification of integration of fault and error processing mechanisms” for creating dependable systems (Pullum 2001, pg. 93).

“Fault injection is important to evaluating the dependability of computer systems. … It is particularly hard to recreate a failure scenario for a large complex system.” (Hsueh et al., 1997 pg. 75, speaking about the need for fault injection as part of testing a system). Mariani refers to the IEC 61508 safety standard and concludes that “fault-injection will be mandatory for soft error sensitivity verification” for safety critical systems (Mariani03, pg. 60). “A fault-tolerant computer system’s dependability must be validated to ensure that its redundancy has been correctly implemented and the system will provide the desired level of reliable service. Fault injection – the deliberate insertion of faults into an operational system to determine its response – offers an effective solution to this problem.” (Clark 1995, pg. 47).

Fault injection must include all possible single-point faults, not just faults that can be conveniently injected via the pins or connectors of a component. Rimen et al. compared internal vs. external fault injection, and found that that only 9%-12% of bit flip faults that occur inside a microcontroller could be tested via external pin fault injection (Rimen et al. 1994, p. 76). In 1994, Karlsson reported on the effectiveness of using a radioactive isotope to inject faults into a microcontroller (Karlsson 1994). Later fault injection work by Karlsson’s research group was performed on automotive brake-by-wire applications, sponsored by Volvo (Aidemark 2002), clearly demonstrating the applicability of fault injection as a relevant technique for safety critical automotive systems. And other similar work found defects in a safety critical automotive network protocol. (Ademaj 2003)

A test specifically on an engine control program using fault injection caused “permanently locking the engine’s throttle at full speed.” (Vinter 2001).

There are numerous other scholarly works in this area.  An early example is Bossen (1981). Some others include: Arlat et al. (1989), Barton et al. (1990), Benso et al. (1999), Han (1995), and Kanawati (1995). As a more recent example, Baumeister et al. performed fault injection on an automotive braking controller via irradiating it and measuring the errors, finding that unprotected SRAM and unprotected microcontroller paths were both sensitive to upsets (Baumeister 2012, pg. 5)

MISRA Software Guidelines take it for granted that fault management capabilities will be tested (e.g., MISRA Software Guidelines 3.4.8.3 pg. 44, MISRA Report 4 p. v) “Fault injection test” is recommended by ISO 26262-6 (pg. 23) for software integration, noting that “This includes injection of arbitrary faults in order to test safety mechanisms (e.g., by corrupting software or hardware components).”

By the late 1990s fault injection tools had become quite sophisticated, and were capable of injecting faults while a system was running at full speed even if source code was not available (e.g., Carreira 1998).
An example of a testing approach along these lines is E-GAS (E-GAS), which includes numerous tests based on auto manufacturer experience to ensure that various faults will be handled safely.

It is important to note that while mitigation techniques such as watchdog timers are a good practice if implemented properly, they are not sufficient to guarantee safety in the face of random errors. For example, Gunneflo presents experimental evidence indicating that watchdog effectiveness is less than perfect, and depends heavily on the particular software being run. Gunneflo recommends: “To accurately estimate coverage and latency for watch-dog mechanisms in a specific system, fault injection experiments must be carried out with the final implementation of the system using the real software.” (Gunneflo 1989, pg. 347). In other words, even if you have a watchdog timer, you need to perform fault injection to understand whether there are holes in your fault tolerance approach.

References:
  • Ademaj et al., Evaluation of fault handling of the time-triggered architecture with bus and star topology, DSN 2003.
  • Aidemark, Experimental evaluation of time-redundant execution for a brake-by-wire application, DSN 2002.
  • Arlat et al., Fault Injection for Dependability Validation of Fault-Tolerant Computing Systems, FTCS, 1989.
  • Arlat et al., Fault Injection for Dependability Validation: a methodology and some applications, IEEE Trans. SW Eng., 16(2), pp. 166-182 Feb. 1990.
  • Barton et al., Fault injection experiments using FIAT, IEEE Trans. Computers, pp. 575-592, April 1990.
  • Baumeister et al., Evaluation of chip-level irradiation effects in a 32-bit safety microcontroller for automotive braking applications, IEEE Workshop on Silicon Errors in Logic – System Effects, 2012.
  • Benso et al., Fault injection for embedded microprocessor-bases systems, J. Universal Computer Science, 5(10), pp. 693-711, 1999.
  • Bossen & Hsiao, ED/FI: a technique for improving computer system RAS, FTCS, 1981.
  • Carreira et al., Xception: a technique for the experimental evaluation of dependability in modern computers, IEEE Trans. Software Engineering, Feb. 1998, pp. 125-136.
  • Clark, J. et al. Fault Injection: a method for validating computer-system dependability, IEEE Computer, June 1995, pp., 47-56
  • EGAS, Standardized E-Gas monitoring concept for engine management systems of gasoline and diesel engines version 4.0, Work Group EGAS, Jan. 30, 2007.
  • Gunneflo et al., Evaluation of error detection schemes using fault injection by heavy-ion radiation, Fault Tolerant Computing Symposium, 1989, pp. 340-347.
  • Han et al., DOCTOR: An integrated software fault injection environment for distributed real-time systems, International Computer and Dependability Symposium, 1995, pp. 204-213.
  • Hsueh, M. et al., Fault injection techniques and tools, IEEE Computer, April 1997, pp. 75-82.
  • ISO 26262, Road vehicles – Functional Safety, International Standard, First Edition, Nov 15, 2011, ISO, part 6.
  • Kanawati et al., FERRARI: a flexible software-based fault and error injection system, IEEE Trans. Computers, 44(2), Feb. 1995, pp. 248-260.
  • Mariani, Soft errors on digital computers, Fault injection techniques and tools for embedded systems reliability evaluation, 2003, pp. 49-60.
  • MISRA, Development Guidelines for Vehicle Based Software, November 1994 (PDF version 1.1, January 2001).
  • MISRA, Report 4: Software in Control Systems, February 1995.
  • Pullum, L., Software Fault Tolerance Techniques and Implementation, Artech House, 2001.
  • Rimen et al., On microprocessor error behavior modeling, Fault Tolerant Computing Symposium, 1994, pp. 76-85.
  • Vinter, J., Aidemark, J., Folkesson, P. & Karlsson, J., Reducing critical failures for control algorithms using executable assertions and best effort recovery, International Conference on Dependable Systems and Networks, 2001, pp. 347-356.

Monday, September 1, 2014

Peer Reviews and Critical Software

Every line of critical embedded software should be peer reviewed via a process that includes a physical face-to-face meeting and that produces an auditable peer review report.

Consequences:
Failing to perform peer reviews can reasonably be expected to increase the defect rate in software for several reasons. All real-world projects have limited time and resources, so by skipping or skimping on peer reviews developers have missed an easy chance to eliminate defects. With inadequate reviews, developers are spread thin chasing down bugs found during testing. Additionally, peer reviews can find defects that are impractical to find in most types of testing, especially in cases of fault management or handling unexpected/infrequent operating scenarios.

Accepted Practices:
  • Every line of code must be reviewed by at least one independent, technically skilled person. That review must include actually reading the entirety of the code rather than just looking at selected portions.
  • Peer reviews must be documented so that it is possible to audit the fact that they took place and the effectiveness of the reviews. At a minimum this includes recording the name of the reviewer(s), the code reviewed, the date of the review, and the number of defects found. If no auditable documentation of software quality is available for incorporated components (e.g., safety certification or peer review reports), then new peer reviews must be performed on that third-party code.
  • Acceptable safety critical system software processes normally require a formal meeting-based review rather than a remote review, e-mail review, or other casual checking mechanism.

Discussion:
Peer reviews involve having an independent person – other than the author –  look at source code and other design documents. The main purposes of the review are to ensure that code conforms to style guidelines and to find defects missed by the author of the code. Running a static analysis tool is not a substitute for a peer review, and neither is an in-person discussion that solely discusses the output of a static analysis tool. A proper peer review requires having an independent person (or, strongly preferable, a small group of independent reviewers) read the code in its entirety to ensure quality. The everyday analogy to a peer review is having someone else proof-read something you’ve written. It is nearly impossible to see all our own mistakes whether we are writing software or writing English prose.

It is well known that more formal reviews provide more efficient and effective results, with the gold standard being what is known as a Fagan Style Inspection (a “code inspection”) that involves a pre-review, a formal meeting with defined roles, a written review report, and follow up actions. Regardless of the type of review, accepted practice is to record the results of reviews and audit them to make sure every single line of code has been reviewed when written, and re-reviewed when a module has been modified.



General code inspection process.

MISRA requires a “structure program review” for SIL 2 and above. (MISRA Report 2 p. ix). MISRA specifically lists “Fagan Inspection” as a type of review (MISRA Software Guidelines p. 12), and devotes two appendices of a report on verification and validation to “walkthroughs,” listing structured walkthroughs, code inspections, Fagan inspections, and peer reviews (MISRA Report 6 pp. 132-136). MISRA points out that walkthroughs (their general term for peer reviews) “are acknowledged to be an effective process for identifying errors in programs – indeed they can be more effective than computer-based testing for certain types of error.”

MISRA also points out that fixing a bug may make things worse instead of better, and says that code reviews and analysis should be used to validate bug fixes. (MISRA Report 5 p. 135)
494. Peer reviews are somewhat labor intensive, and might account for 10% of the effort on a project. However, it is common for good peer reviews to find 50% or more of the defects in a code base, and thus finding defects via peer review is much cheaper than finding them via testing. Ineffective reviews can be diagnosed by the fact that they find far fewer defects. Acceptable peer reviews normally find defects that would be missed by testing, especially in parts of the code that are difficult to test thoroughly (for example, exception and failure management code).

Selected Sources:
McConnell devotes Chapter 24 to a discussion of reviews and inspections (McConnell 1993). Boehm & Basili summarized best practices for reducing software defects, and included the following point relevant to peer reviews: “Peer reviews catch 60 percent of the defects.”  (Boehm 2001, pg. 137).

Ganssle lists four steps that should be the first steps taken to improve software quality. They are: “1. Buy and use a version control system; 2. Institute a Firmware Standards Manual; 3. Start a program of Code Inspection; 4. Create a quiet environment conducive to thinking.” #3 is his term for peer reviews, indicating his recommendation for formal code inspections. He also says that he knows companies that have made all these changes to their software process in a single day. (Ganssle 2000, p. 13). (Ganssle’s #2 item is coding style, discussed in Section 8.6. ).

MISRA Software Guidelines list the following as techniques on a one-picture overview of the software lifecycle: “Walkthrough, Fagan Inspection, Code Inspection, Peer Review, Argument, etc.” (MISRA Guidelines 1994, pg. 20) indicating the importance of formal peer reviews in a safety critical software lifecycle. Integrity Level 2 (which is only somewhat safety critical) and higher integrity levels require a “structured program review” (pg. 29). That document also gives these rules: “3.5.2.2 Before dynamic testing begins the code should be reviewed in accordance with the software verification plan to ensure that it does conform to the design specification” (pg. 56) and “3.5.2.3 Code reviews and/or walkthroughs should be used to identify any inconsistencies with the specifications” (pg. 56) and “4.3.4.3 The communication of information regarding errors to design and development personnel should be as clear as possible. For example, errors found during reviews should be fully recorded at the point of detection.”

MISRA C rule 116 states: “All libraries used in production code shall be written to comply with the provisions of this document, and shall have been subject to appropriate validation” (MISRA C pg. 55). Within the context of embedded systems, an operating system such as OSEK would be expected to count as a “library” in that it is code included in the system that is relied upon for safety, and thus should have been subject to appropriate validation, which would be expected to include peer reviews. If there is no evidence of peer review or safety certification, the system designer should perform peer reviews on the OS code (which is an excellent reason to use a safety certified OS!)

Fagan-style inspections are a formal version of a “peer review,” which involves multiple software developers looking at software and other design artifacts to find defects. Fagan-style inspections originated at IBM (Fagan 1976). A later paper presented updated techniques, concluding that “inspections increase productivity and improve final program quality. Furthermore, improvements in process control and project management are enabled by inspections.” (Fagan 1986). It is widely recognized that Fagan-style inspections are a best practice, and that some sort of effective peer review technique is an accepted practice.

Fagan-style Formal Inspections are recommended by the FAA (FAA 2000, p. J-23). IEC 61503-3 highly recommends performing some sort of design review on all software at all SILs, and recommends Fagan inspections at SIL4. (p. 91).

References:
  • Boehm, B. & Basili, V., Software Defect Reduction Top 10 List, IEEE Computer, pp. 135-137, Jan. 2001.
  • FAA, System Safety Handbook, Appendix J: Software Safety, Federal Aviation Administration, Dec. 2000
  • Fagan, M., "Advances in software inspections," IEEE Trans. Software Engineering, SE-12, July 1986, pp. 744-751.
  • Fagan, M., "Design and code inspections to reduce errors in program development," IBM Systems Journal, 15(3), 1976, pp. 182-211.
  • Ganssle, J., The Art of Designing Embedded Systems, Newnes, 2000.
  • McConnell, Code Complete, Microsoft Press, 1993.
  • MISRA, (MISRA C), Guideline for the use of the C Language in Vehicle Based Software, April 1998.
  • MISRA, Development Guidelines for Vehicle Based Software, November 1994 (PDF version 1.1, January 2001).
  • MISRA, Report 2: Integrity, February 1995.
  • MISRA, Report 5: Software Metrics, February 1995.
  • MISRA, Report 6: Verification and Validation, February 1995.

Monday, August 25, 2014

Use of Static Analysis Tools

Critical embedded software should use static checking tools with a defined and appropriate set of rules, and should have zero warnings from those tools.

Consequences:
While rigorous peer reviews can catch many defects, some misuses of language are easy for humans to miss but straightforward for a static checking tool to find. Failing to use a static checking tool exposes software to a needless risk of defects. Ignoring or accepting the presence of large numbers of warnings similarly exposes software to needless risk of defects.

Accepted Practices:
  • Using a static checking tool that has been configured to automatically check as many coding guideline violations as practicable. For automotive applications, following all or almost all (with defined and justified exceptions) of the MISRA C coding standard rules is an accepted practice.
  • Ensuring that code checks “clean,” meaning that there are no static checking violations.
  • In rare instances in which a coding rule violation has been formally approved, use pragmas to formally document the deviation and direct the static checking tool not to issue a warning.
Discussion:
Static checking tools look for suspicious coding structures and data use within a piece of software. Traditionally, they look for things that are “warnings” instead of errors. The distinction is that an error prevents the compiler from being able to generate code that will run. In contrast, a warning is an instance in which code can be compiled, but in which there is a substantial likelihood that the code the compiler generates will not actually do what the designer wants it to do. Reasons for a warning might include ambiguities in the language standard (the code does something, but it’s unclear whether what it does is what the language standard meant), gaps in the language standard (the code does something arbitrary because the language standard does not standardize behavior for this case), and dangerous coding practices (the code does something that is probably a bad idea to attempt). In other words, warnings point out potential code defects. Static analysis capabilities vary depending upon the tool, but in general are all designed to help find instances of poor use of a programming language and violations of coding rules.

An analogous example to a static checking tool is the Microsoft Word grammar assistant. It tells you when it thinks a phrase is incorrect or awkward, even if all the words are spelled correctly. This is a loose analogy because creativity in expression is important for some writing. But safety critical computer code (and English-language writing describing the details of how such systems work) is better off being methodical, regular, and precise, rather than creatively expressed but ambiguous.

Static checking tools are an important way of checking for coding style violations. They are particularly effective at finding language use that is ambiguous or dangerous. While not every instance of a static checking tool warning means that there is an actual software defect, each warning given means that there is the potential for a defect. Accepted practice for high quality software (especially safety critical software) is to eliminate all warnings so that the code checks “clean.” The reasons for this include the following. A warning may seem to be OK when examined, but might become a bug in the context of other changes made to the code later. A multitude of warnings that have been investigated and deemed acceptable may obscure the appearance of a new warning that indicates an actual bug. The reviewer may not understand some subtle language-dependent aspect of a warning, and thus think things are OK when they are actually not.

Selected Sources:
MISRA Guidelines require the use of “automatic static analysis” for SIL 3 automotive systems and above, which tend to be systems that can kill or severely injure at least one person if they fail (MISRA Guidelines, pg. 29). The guidelines also give this guidance: “3.5.2.6 Static analysis is effective in demonstrating that a program is well structured with respect to its control, data, and information flow. It can also assist in assessing its functional consistency with its specification.”

McConnell says: “Heed your compiler's warnings. Many modern compilers tell you when you have different numeric types in the same expression. Pay attention! Every programmer has been asked at one time or another to help someone track down a pesky error, only to find that the compiler had warned about the error all along. Top programmers fix their code to eliminate all compiler warnings. It's easier to let the compiler do the work than to do it yourself.” (McConnell, pg. 237, emphasis added).

References:
  • McConnell, Code Complete, Microsoft Press, 1993.
  • MISRA, (MISRA C), Guideline for the use of the C Language in Vehicle Based Software, April 1998.
  • MISRA, Development Guidelines for Vehicle Based Software, November 1994 (PDF version 1.1, January 2001).
  • (See also posting on Coding Style Guidelines and MISRA C)



Monday, August 11, 2014

Coding Style Guidelines and MISRA C

Critical embedded software should follow a well-defined set of coding guidelines, enforced with comprehensive static checking tools, with essentially no deviations. MISRA C is an example of an accepted set of such coding guidelines.

Consequences:
Coding style guidelines exist to make it more difficult to make mistakes, and also to make it easier to detect when mistakes have been made. Failing to establish or follow formal, written coding guidelines makes it more difficult to understand code, leading to less effective code reviews and a reasonable expectation of increased levels of software defects. Failing to follow the language usage rules defined by a coding style guideline leads to using the language in a way that can normally be expected to result in poorly defined or incorrect software behaviors, increases the risk of software defects.

Accepted Practices:

  • All projects should follow a written coding style guideline document.
  • Coding guidelines should address formatting, commenting, name use, and other similar topics.
  • Coding guidelines should address good language usage practices to create understandable code and reduce the chance of introducing software defects.
  • Coding guidelines should specifically address which language features and usage patterns should be avoided as being error-prone, dangerous, or undefined by the language standard.
  • Coding guidelines should be followed with essentially no exception. Exceptions should require formal review with written approval and annotations in the source code. If guidelines are inappropriate, the guidelines should be changed.

Discussion:
Style in software can be considered analogous to style in writing. Compilers enforce some basic programming language construction rules that allow the source code to be compiled into executable software. Style, on the other hand, has more to do with how ideas are expressed within the constraints of the programming language used. Some style considerations have to do with variable naming conventions, indentation, and physical organization aspects of lines of code. Other style considerations have to do with the use of the programming language itself. Some constructs in a programming language are ambiguous or easily misunderstood. And some constructions in software, while correct in terms of language definition, are very likely to indicate a software defect.

A classic example of a subtle defect in the C programming language is:
“if (x = y) { …}”   The programmer almost always means to compare “x” and “y” for equality, but the C programming language is defined such that this code instead copies the value of “y” into “x” and then tests to see if the result of that copy operation was non-zero. The correct code would be “if (x == y) { … }” which adds a second “=” to make the operation a comparison instead of an assignment operation. Using “=” instead of “==” in conditionals is a common mistake when creating C programs, easy to confuse visually, and is therefore prohibited by typical style guidelines even though the single “=” version of the code is a valid language construct. A loose analogy might be a prohibition against using multiple negatives in an English language sentence because it is too difficult to not not not not not not (sic) make a mistake with such a sentence even though the meaning is unambiguous if the sentence is carefully (and correctly) analyzed.

It is accepted practice to have a defined set of coding guidelines that cover all relevant aspects of programming language use. Such guidelines are typically tailored for each project, but once defined should be followed rigorously. Guidelines typically cover code formatting, commenting, use of names, language use conventions, and other relevant aspects. While guidelines can be tailored per project, there are nonetheless a number of generally accepted practices for reducing the chance of software defects (such as forbidding a single “=” in a conditional evaluation as just discussed).

Of particular concern in safety critical software are language use rules to avoid ambiguity and hazardous language constructs. It is a generally accepted practice to outright ban hazardous and error-prone language structures to avoid the chance of defects, even if doing so makes software a bit less convenient to write and those structures would otherwise be a legal use of the language. In other words, an essential aspect of coding style for safety critical systems is outlawing code structures that are technically valid but are too dangerous or error-prone to use. The result is a written document that defines coding style in general, and language usage rules in particular. These rules must be applied rigorously and with essentially no exceptions. (The “no exceptions” part is feasible because it is acceptable to tailor the rules to the particular project. So it is not a matter of applying arbitrary rules and making exceptions, but rather picking rules that make sense for the situation and then rigorously sticking to them.) In short, every safety critical software project must have a coding style guide and must follow it rigorously to achieve acceptable levels of safety.

It is often the case that it makes sense to adopt an existing set of language use rules rather than make up your own. The MISRA C set of coding rules was specifically created for safety critical automotive software, and is the most well known C programming language subset for safety critical software. A typical practice when writing safety critical C code is to start with MISRA C, create a defined set of which rules will be followed (usually this is almost all of them), and then follow those rules rigorously. Exceptions to adopted rules should be very few, granted only after a formal written review process, and documented in the code as to the type of exception and reason for granting it. Preferably, automated tools (widely available for MISRA C as discussed in Jones 2002, pg. 56) are used to enforce the rules in addition to a required peer review of code.

It is accepted practice to adopt new coding style rules when better practices come into use, and apply those coding style rules to existing code when that code is being updated and incorporated into a new product.

Selected Sources:
The MISRA C guidelines (MISRA C 1998) are specifically designed for safety critical systems at SIL 2 and above. (MISRA Report 2 p. ix) They consist of a list of rules about coding practices to use and practices to avoid. They concentrate primarily on language use rather than code formatting. While MISRA C was originally developed for automotive applications, it was being set forth as a more general standard for adoption in other domains by 2002 (e.g., Jones 2002).  Over time, MISRA C has transition beyond just automotive applications to mainstream use for high integrity software in other areas. A predecessor of MISRA C is the list of rules in the book Safer C (Hatton, 1995).

More general coding style guidelines abound. It is easy to find a coding style guideline that can be adapted for the specifics of a project. Examples include chapter 18 of McConnell (1993).

NASA says that it is important that all levels of the project agree to the coding standards, and that they are enforced.   (NASA 2004 pg. 146)

Enforcing coding style involves the use of static checking in addition to formal peer reviews. Beyond the general consensus in the software community that following a defined coding style is a good idea, Nagappan and Ball found that “there exists a strong positive correlation between the static analysis defect density and the pre-release defect density determined by testing. Further, the predicted pre-release defect density and the actual pre-release defect density are strongly correlated at a high degree of statistical significance.” (Nagappan 2005, abstract)  In other words, modules that fail to follow a coding style as determined by static analysis have more bugs.

McConnell says: “Heed your compiler's warnings. Many modern compilers tell you when you have different numeric types in the same expression. Pay attention! Every programmer has been asked at one time or another to help someone track down a pesky error, only to find that the compiler had warned about the error all along. Top programmers fix their code to eliminate all compiler warnings. It's easier to let the compiler do the work than to do it yourself.” (McConnell 1993, pg. 237).

MISRA Software Guidelines require the use of “automatic static analysis” for SIL 3 automotive systems and above, which tend to be systems that can kill or severely injure at least one person if they fail (MISRA Guidelines 1994, pg. 29). The guidelines also give this guidance: “3.5.2.6 Static analysis is effective in demonstrating that a program is well structured with respect to its control, data, and information flow. It can also assist in assessing its functional consistency with its specification.” IEC 61508 highly recommends (which more or less means “requires” as an accepted practice) static analysis at SIL 2 and above (IEC 61508-3 pg. 83).

Finally, an automotive manufacturer has published data showing that they expect one “major bug” for every 30 coding rule violations (Kawana 2004):


(Figure from Kawana 2004)

Note: As with my other posts in the last few months this was written regarding practices about a decade ago. There are newer sources for coding style information available now such as an updated version of MISRA C. There is also the the ISO-26262 standard, which is intended to replace the MISRA software guidelines..  But we'll save discussing those for another time.

References:

  • Hatton, Les, Safer C, 1995.
  • Jones, N., MISRA C guidelines, Embedded Systems Programming, Beginner’s Corner, July 2002, pp. 55-56.
  • Kawana et al., Empirical Approach for Reliability Assurance of Vehicle Software, Automotive Software Workshop, San Diego, 2004.
  • MISRA, (MISRA C), Guideline for the use of the C Language in Vehicle Based Software, April 1998.
  • MISRA, Development Guidelines for Vehicle Based Software, November 1994 (PDF version 1.1, January 2001).
  • MISRA, Report 2: Integrity, February 1995.
  • Nagappan & Ball, Static analysis tools as early indicators of pre-release defect density, International Conference on Software Engineering, 2005, pp. 580-586.


Wednesday, July 23, 2014

Don’t Overflow the Stack

Somewhere in your embedded system is the stack (or several of them for some multitasking systems). If you blow up the stack, your software will crash. Or worse, especially if you don’t have memory protection. For a critical system you need to make sure the stack has some elbow room and make sure that you know when you have a stack size problem.

Also, you shouldn’t ever use recursion in a safety critical embedded system. (This shouldn’t even need to be said, but apparently it does.)

Consequences: The consequences of not understanding maximum stack depth can be a seemingly random memory corruption as the stack overwrites RAM variables. Whether or not this actually causes a program crash depends upon a number of factors, including chance, and in the worse case it can cause unsafe program behavior without a crash. 

Accepted Practices:
  • Compute worst case stack depth using a static analysis tool.
  • Include a stack sentinel or a related technique in the supervisor task and perform a graceful shutdown or reset prior to an actual overflow.
  • Avoid all recursion to ensure that worst case stack depth is bounded.
Discussion:
The “stack” is an area in memory used for storing certain types of data. For example, in the C programming language this is where non-static local variables go. The stack gets bigger every time a subroutine is called, usually holding the subroutine return address, parameter values that have been passed, and local variables for each currently active subroutine. As nested subroutines are called, the stack keeps getting bigger as more information is added to the stack to perform each deeper and deeper call. When each subroutine is completed, the stack information is returned to the stack area for later use, un-nesting the layers of stack usage and shrinking the stack size. Thus the maximum size of the stack is determined by how many subroutines are called on top of each other (the depth of the subroutine call graph), as well as the storage space needed by each of those subroutines, plus additional area needed by any interrupt service routines that may be active at the same time.

Some processors have a separate hardware stack for subroutine return information and a different stack for parameters and variables. And many operating systems have multiple stacks in support of multiple tasks. But for the most part similar ideas apply to all embedded controllers, and we’ll just discuss the single-stack case to keep things simple.


It is common for stacks to grow “downward” from high memory locations to low locations, with global variables, Real Time Operating System (RTOS) task information, or other values such as the C heap being allocated from the low memory locations to high memory locations. There is an unused memory space in between the stack and the globals. In other words, the stack shares limited RAM space with other variables. Because RAM space is limited, there is the possibility of the stack growing so large that it overlaps variable storage memory addresses so that the stack corrupts other memory (and/or loads and stores to global memory corrupt the stack). To avoid this, it is accepted practice to determine the worst case maximum stack depth and ensure such overlap is impossible.

Maximum stack depth can be determined by a number of means. One way is to periodically sample the stack pointer while the program is running and find the maximum observed stack size. This approach is a starting point, but one should not expect that sampling will happen to catch the absolute maximum stack depth. Catching the worst case can be quite difficult because interrupt service routines also use the stack and run at times that are generally unpredictable compared to program execution flow. (Moreover, if you use a timer interrupt to sample the stack pointer value, you’ll never see the stack pointer when the timer interrupt is masked, leaving a blind spot in this technique.) So this is not how you should determine worst case stack depth.

A much better approach is to use static analysis tools specifically designed to find the worst case set of subroutine calls in terms of stack depth. This technique is effective unless the code has structures that confound the analysis (e.g., if a program uses recursion, this technique generally doesn’t work). When the technique does work, it has the virtue of giving an absolute bound without having to rely upon whether testing happened to have encountered the worst case. You should use this technique if at all possible. If static analysis isn’t possible because of how you have written your code, you should change your code so you actually can do static analysis for maximum stack depth. In particular, this means you should never use recursion in a critical system both because it makes static analysis of stack depth impossible. Moreover, recursive routines are prone to stack overflows even if they are bug free, but happen to be fed an exceptional input value that causes too many levels of recursion. (In general, using recursion in any small-microcontroller embedded system is a bad idea for these reasons even if the system is not safety critical.)



Beyond static analysis of stack depth (or if static analysis isn’t possible and the system isn’t safety critical), an additional accepted practice is to use a “stack sentinel” to find the “high water mark” of the stack (I’ve also heard this called a “stack watermark” and a “stack guard”). With this technique each memory location in the stack area of memory is initialized to a predetermined known value or pattern of known values. As the stack grows in size, it will overwrite these known sentinel values with other values, leaving behind new patterns in memory that remain behind, like footprints in fresh snow. Thus, it is easy to tell how big the stack has ever been since the system was started by looking for how far into the unused memory space the “footprints” of stack usage trample past the current stack size. This both gives the maximum stack size during a particular program run, and the overall system maximum stack size assuming that the worst case path has been executed. (Actually identifying the worst case path need not be done – it is sufficient to have run it at some time during program execution without knowing exactly when it happened. It will leave its mark on the stack memory contents when it does happen.)


To convert this idea into a run-time protection technique, extra memory space between the stack and other data is set up as a sacrificial memory area that is there to detect unexpected corruptions before the stack can corrupt the globals or other RAM data. The program is run, and then memory contents are examined periodically to see how many stack area memory words are left unchanged. As part of the design validation process, designers compare the observed worst case stack depth against the static analysis computed worst case stack depth to ensure that they understand their system, have tested the worst case paths, and have left adequate margin in stack memory to prevent stack overflows if they missed some special situation that is even worse than the predicted worst case.

This sentinel technique should also be used in testing and in production systems to periodically check the sentinels in the sacrificial memory area. If you have computed a worst case stack depth at design time and you detect that the computed depth has been exceeded at run time, this is an indication that you have a very serious problem.

If the stack overflows past the sacrificial memory space into global variables, the system might crash. Or that might just corrupt global variables or RTOS system state and have who-knows-what effect. (In a safety critical system “who-knows-what” equals “unsafe.”)  Naively assuming that you will always get a system crash detectable by the watchdog on a stack overflow is a dangerous practice. Sometimes the watchdog will catch a stack overflow. But there is no guarantee this will always happen. Consider that a stack-smashing attack is the security version of an intentional stack overflow, but is specifically designed to take over a system, not just merely crash it. So a crash after a stack overflow is by no means a sure thing.

Avoiding stack overflow problems is a matter of considering program execution paths to avoid a deep sequence of calls, and accounting for interrupts adding even more to the stack. And, again, even though we shouldn’t have to say this – never using recursion.

While there isn’t a set number for how much margin to leave in terms of extra memory past the computed maximum stack size, there are two considerations. First, you want to leave enough room to have an ample sacrificial area so that a problem with stack depth is unlikely to have enough time to go all the way through the sacrificial area and touch the globals before it is detected by a periodic timer tick checking sentinels. (Note: we didn’t say check current stack depth; we said periodically check sentinels to see if the stack has gotten too big between checks.)  Also, you want to leave some extra margin to account for the possibility you just never encountered the worst-case stack depth in analysis or testing. I’ve heard designers say worst case stack depth of 50% of available stack memory is a good idea. Above 90% use of stack memory (10% sacrificial memory area set aside) is probably a bad idea. But the actual number will depend on the details of your system.

Selected Sources:
Stack sentinels and avoidance of recursion are an entrenched part of embedded systems folklore and accepted practices. Douglass mentions watermarking in Section 9.8.6 (Douglass 2002).
MISRA Software Guidelines discourage recursion, saying that it can cause unpredictable behavior (MISRA Guidelines, pg. 20).

MISRA C required rule 70 explicitly bans recursion:

NASA recommends using stack guards (essentially the same as the technique that I call “stack sentinels”) to check for stack overflow or corruption (NASA 2004, p. 93).

Stack overflow errors are well known to corrupt memory and cause arbitrarily bad behavior of a running program. Regehr et al. provide an overview of research in that area relevant to embedded microcontrollers and ways to mitigate those problems (Regehr 2006). He notes that “the potential for stack overflow in embedded systems is hard to detect by testing.” (id., p. 776), with the point being that it is reasonable to expect that a system which has been tested but not thoroughly analyzed will have run-time stack overflows that corrupt memory.

References:
  • Douglass, B. P., Real-Time Design Patterns: robust scalable architecture for real-time systems, Pearson Education, first printing, September 2002, copyright by Pearson in 2003.
  • MISRA, (MISRA C), Guideline for the use of the C Language in Vehicle Based Software, April 1998.
  • MISRA, Development Guidelines for Vehicle Based Software, November 1994 (PDF version 1.1, January 2001).
  • NASA-GB-8719.13, NASA Software Safety Guidebook, NASA Technical Standard, March 31, 2004.
  • Regehr et al., Eliminating stack overflow by abstract interpretation, ACM Trans. Embedded Computing Systems, Nov. 2006, pp. 751-778.

Monday, June 30, 2014

Avoid Concurrency Defects

Accesses to variables shared among multiple threads of execution must be protected via disabling interrupts, using a mutex, or some other rigorously applied concurrency management approach.

Consequences:

Incorrect or lax use of concurrency techniques can be expected to lead to concurrency bugs. Such bugs are usually difficult to detect via testing and difficult to reproduce once detected. A fraction of any such bugs can be reasonably expected to make it past even extensive testing into production fleets.

Accepted Practices:
  • Aggressively minimize the use of globally shared variables. Every variable shared between tasks is a chance for a concurrency defect.
  • For every access to a shared variable, treat the entire time that a copy of the variable is “live” in the computation as a critical section, protecting access via masking interrupts or some other well defined technique.
  • Avoid concurrency management techniques that are “home brewed” or otherwise not part of well proven practice. Similarly, do not modify well known techniques to optimize efficiency or obtain other perceived benefits. Such techniques are extremely difficult to get right, and altering techniques or using non-standard techniques can be reasonably expected to introduce defects.
  • Declare every shared variable “volatile” to ensure that reads and writes do not result in stale data being used due to compiler optimization attempts to improve computation speed.
  • Keep critical sections as short as possible to minimize negative effects on scheduling. (The largest critical section forms a minimum length on blocking time for scheduling purposes).
Discussion:

One aspect of a modern real time embedded system is that it must appear to do many things at once. For example, an engine controller must look at many inputs, set throttle angle and perform diagnostic checks all at the same time. Typically many of these tasks are written as relatively independent pieces of software that must work together, and they must all appear to run at the same time.

In reality there is only one CPU, so tasks must take turns using that CPU, with that turn taking supervised by the RTOS. And, tasks often must share things such as memory locations and input/output devices. The turn-taking means that, unless software designers are extremely careful, on occasion shared resources can be left in undefined or incorrect states, resulting in concurrency bugs.

Example concurrency defect.
Source: http://blogs.windriver.com/engblom/2010/06/true-concurrency-is-truly-different-again.html (That blog post has a nice discussion of how situation-dependent such defects are)

Avoiding and fixing concurrency bugs is a major source of design and testing effort on most embedded systems. In part this is because concurrency bugs can be quite subtle, and in part it is because they can be very difficult to activate during testing as well as difficult to isolate even when one is observed (if they are observed at all during testing). The difficulty of detecting and fixing concurrency defects, as well as the reasonable probability that they won’t be seen at all in testing, makes disciplined use of good practices essential.

A variety of techniques are available to avoid concurrency problems. A preferred approach is avoiding situations in which concurrency bugs are possible. For example, avoiding the use of shared global variables avoids associated concurrency defects (because the shared variables simply aren’t there to begin with). But, when sharing can’t be avoided, there are well defined basic techniques that work. Typically such techniques work by “locking” some resource so that other tasks cannot use it. As an analogy, consider a changing room at a clothing store. If you want to make sure that nobody else tries to use the room you are using, you need to “lock” the room when you enter (with an actual door lock, or maybe just by closing the door or curtain all the way), and then “unlock” the room when you leave. If you never lock the door it might be that nothing bad happens for dozens or hundreds of times you try on clothes. But eventually someone will wander into the room by mistake while you are there if you don’t lock the door.

Disabling interrupts is a concurrency design approach that can be thought of as a program “locking” the CPU so that no other task can use it when a shared variable is being accessed. The way this works is that any task wanting to, say, increment a variable first disables interrupts, then increments the variable, then re-enables interrupts. The period of time between the first read of a variable and when the variable is done being updated is known as a “critical section,” and is the time during which no other task can be permitted to access the variable. Disabling interrupts turns off the hardware’s ability to switch tasks or perform anything but the desired computation during the critical section. This ensures that no other task in the system can read or write the shared variable, because disabling interrupts prevents any other task from running. It is essential that every single access to a shared variable disable interrupts for the entire use of the variable for this to be guaranteed to work. If a local copy of the variable is kept and used outside the time during which interrupts are disabled, there are no guarantees as to how the system will behave when that local copy is subsequently used to update the variable. Other techniques are available to manage concurrency beyond disabling interrupts. But, this is a common technique in embedded systems.

Even using these techniques, special care must be used in accessing any shared resource. For example, the keyword volatile must be used for every shared resource to ensure that the most up to date copy is always accessed. (But, even this won’t help if that copy is updated at an unexpected time.)

Selected Sources:

Ball describes concurrency defects in terms of being race conditions and prescribes disabling interrupts to solve the problem. (Ball 2002, pp. 162).

Douglass gives a pattern for a critical section in section 7.2, and in section 7.2.6 says that the most common way to prevent context switching during a critical section is to disable interrupts. In section 7.2.5, Douglass says: “The designers and programmers must show good discipline in ensuring that every resource access locks the resource before performing any manipulation of the source.” (Douglass 2002)

MISRA recommends that developers “Use Test-and-Set instructions or a signaling mechanism, such as Dekker/Dijkstra/Lamport Semaphores, to protect and mark as ‘in-use’ any common resources.” (MISRA Report 3 p. 26) In more modern terminology, this is a recommendation to use a mutex or related semaphore-based “lock” on data. MISRA also cautions that interrupt enable and disable instructions must be used with care. (id.)

Sullivan presents results of a study of defect types, concluding that 11% of high impact memory corruption errors are due to concurrency defects. (Sullivan 1991, p. 6). This means that while most defects are easier to track down, a few race conditions and other concurrency defects can be expected to happen.

Concurrency defects are so difficult to find that specific testing and analysis tools have been developed to find them, prompting the creation of a benchmark suite to evaluate such tools (Jalbert 2011). A significant challenge to creating such a benchmark is the difficulty in reproducing such bugs even when the exact bug is completely understood. (id., first page)

Park et al. provide a summary of work on finding and fixing concurrency defects (Park 2010). Among other things they note that a concurrency defect was responsible in part for the 2003 Northeastern US electricity blackout that left 10 million people without power (id. p. 245), and that such bugs are difficult to reproduce (id.). 

References:
  • Ball, Embedded Microprocessor Systems: Real World Design, Newnes, 2002.
  • Douglass, B. P., Real-Time Design Patterns: robust scalable architecture for real-time systems, Pearson Education, first printing, September 2002, copyright by Pearson in 2003.
  • Jalbert, RADBench: a concurrency bug benchmark suite, HotPar 2011, pp. 2-8.
  • MISRA, Report 3: Noise, EMC and Real-Time, February 1995.
  • Park, Falcon: fault localization in concurrent programs, ICSE 2010, pp. 245-254.
  • Sullivan & Chillarege, Software defects and their impact on system availability: a study of field failures in operating systems, Fault Tolerant Computing Symposium, 1991, pp 1-9.

Monday, June 16, 2014

Ensure Code Is Modular

Critical embedded software should be modular, and in particular should limit function size to no more than 1-2 pages of code including comments.

Consequences: Poor modularity can reasonably be expected to result in code that is more complex, more brittle, and in general has a higher defect rate than modular code. This is in part because code with poor modularity it is harder to understand (and therefore harder to get right), and in part because it is more difficult to test than code with good modularity.

Accepted Practices:

  • A significant majority of functions, procedures, or subroutines must each be no more than a defined length in the range of 100-225 lines long, nominally 120 lines long, including comments. Longer functions should be rare, and their length should be specifically justified, taking into account whether they have low cyclomatic complexity or other mitigating factors. 
  • Each module should have high cohesion, low coupling, and good information hiding. There are no generally accepted precise values for these metrics.

Discussion:

Code is considered modular if it is written in reasonably small chunks of code (modules) that work together in a way that maintains some key properties. Code that is merely in small chunks but that does not achieve these properties is not considered modular. A code “module” is classically defined as a piece of code that accomplishes a particular function. This may be either a single software subroutine (or equivalent) with associated variables, or may be a small set of collected subroutines that work together to accomplish a function or a set of closely related functions. Key properties of modular code include the following areas.

Small size: each function should be one or two pages of code when printed (up to say 120 lines of code including comments maximum, but with most functions being less than one page of 60-75 lines including comments). Having a function size larger than this makes it difficult for developers and reviewers to understand the entirety of the function at one time, decreasing the effectiveness of finding bugs. Large size also makes it harder to create effective unit tests due to the increased complexity of a large function. (This length limit is historically associated with a function, in terms of a single function fitting on one printed page of about 65 lines.)

High cohesion: each module performs a single job and contains a set of closely related functions rather than a collection of unrelated functions. Having low cohesion results in code that mixes up unrelated functions, making it difficult to test, and difficult to maintain as changes need to be made. Low cohesion also normally leads to bugs due to related functions being scattered around many modules instead of in a single module.

Low coupling: modules should have a low dependency upon other module data. High coupling causes data dependencies among modules that makes testing difficult and tends to lead to subtle data sharing bugs. Good practice is to minimize coupling via avoiding global variables. High coupling can be reasonably expected to increase defect rates.

Information hiding: modules should hide as much about the details of their implementation as possible to reduce implicit dependencies that can cause other parts of the software to fail. For example, the exact algorithm or data format used for calculations internal to a module should not be discernible to any other module. Accepted practice is to use the “static” keyword on identifiers within a .c file to accomplish information hiding, and declare variables within a procedure, instead of globally, if they are only needed within that procedure.

Selected Sources:

Fenton & Neil discuss the topic of software metrics (1999), and say that to really understand the problem you need to consider many factors at once rather than simple metrics. They give an example a combination of problem complexity, use of IEC1508 (draft version of IEC 61508), code complexity, and operational usage among others (Fenton Fig 3, pg. 684) as a way to ensure good code. In other words, it is clear that these types of factors matter, even if there is no single optimal answer.

McConnell presents a survey of function length practices. A length limit of one to two printed pages is common in industry. McConnell says: “If you want to write routines longer than about 200 lines, be careful. (A line is a non-comment nonblank line of source code.)” He also says: “you’re bound to run into an upper limit of understandability as you pass 200 lines of code” (McConnell 1993, pp. 93-94). These comments are primarily in the context of desktop applications rather than safety critical embedded control software. In my opinion a smaller limit than 200 lines of non-comment code is considered acceptable practice for safety critical embedded systems. McConnell, chapter 5, talks more generally about modular programming in terms of information hiding, coupling, cohesion, and function length.


Selby & Basili found that software modules with high coupling and low coherence had 7.0 times as many errors (per lines of non-comment code) as modules with low coupling and high coherence. (Selby et al. 1991, abstract, p. 146).


Withrow found that the optimum size for minimizing defects was 225 lines of code per module, which is a bit larger than some guidelines (Withrow 1990), but still in the same general range being discussed.

The NASA “Power of Ten” rules for writing safety critical code recommend functions of at most 60 lines of text (Holzman 06, rule 4).  They also recommend declaring data objects at the smallest possible level of scope (id., rule 6).

IEC 61508-3 highly recommends a module size limit (p. 93).

MISRA states that modularity requires high cohesion and low coupling (MISRA Report 5, pp. 9-10).

References:
  • Fenton, A critique of software defect prediction models, IEEE Trans. Software Engineering, Sep/Oct 1999, pp. 675-689.
  • IEC 61508, Functional Safety of Electrical/Electronic/Programmable Electronic Safety-related Systems (E/E/PE, or E/E/PES), International Electrotechnical Commission, 1998. Parts 2,3,7. 
  • Holzman, ''The Power of Ten -- Rules for Developing Safety Critical Code,'' IEEE Computer, June 2006, pp. 93-95.
  • McConnell, Code Complete, Microsoft Press, 1993.
  • MISRA, Report 5: Software Metrics, February 1995.
  • Selby & Basili, Analyzing error-prone system structure, IEEE Trans. Software Engineering, Feb 1991, pp. 141-152.
  • Withrow, Error density and size in Ada software, IEEE Software, Jan. 1990, pp. 26-30.





Monday, June 9, 2014

Minimize Use of Global Variables

Critical embedded software should use the minimum practicable variable scope for each variable, and should minimize use of global variables. As one of the chapters in my book says, Global Variables Are Evil.  Over-use of globals can reasonably be expected to result in significantly increased defect rates and the presence of difficult-to-find software defects that are likely to render a system unsafe.

Consequences: Using too many global variables increases software complexity and can be reasonably expected to increase the number of bugs, as well as make the code difficult to maintain properly. Defining variables as globals that could instead be defined as locals can be reasonably expected to significantly increase the risk of the data being improperly used globally, as well as to make it more difficult to track and analyze the few variables that should legitimately be global. In short, excessive use of globals leads to an increased number of software defects.

Accepted Practices:
  • A significant minority of variables (or fewer) should be global. Ideally zero variables should be global. (Special globals such as mathematical constants and configuration information might be excluded from this metric.) The exact number varies with the system, but an expected range would be from less than 1% to perhaps 10% of all statically allocated variables (even this is probably too high), with an extremely strong preference for the lower side of that range Exceeding this range can reasonably be expected to lead to an increase in software defects.
  • The need for each global or category of globals should be specifically justified as required for effective software construction. Speed increases are generally not sufficient justification, nor is limited memory space.
  • In any system with more than one task (including systems that just have a main task plus interrupts), every non-constant global should be declared volatile, and every access to a global should be protected by a form of concurrency management (e.g., disabling interrupts or using a mutex). Failing to do either can normally be expected to result in concurrency defects somewhere in your code.
  • Each variable should be declared locally if possible. Variables used by a collection of functions in the same C programming language module should be declared as top-level “static” within the corresponding .c file to limit visibility to functions declared within that .c file. Variables used by only one function should be declared within that function and thus not be visible to any other function.
  • Global variables must be declared consistently throughout the system, including having exactly the same type information (e.g., if a global is declared as “unsigned” in one place, it needs to be “unsigned” everywhere). 
Discussion:

Global variables (often called “globals” for short) are programming language variables that are visible to the entirety of the program. In contrast, non-global variables (often called local variables, or locals for short), have a reduced scope that makes them visible only in the part of the program where they are used, and invisible to the rest of the program. Excessive use of global variables must be avoided in safety critical software due to the complexity introduced as well as the risk of concurrency hazards.

One reason to avoid globals is that use of many globals can be reasonably expected to lead to high coupling among many disparate portions of a program. Any variable that is globally visible might be read or written from anywhere in the code, increasing program complexity and thus the chance for software defects. While analysis might be performed to determine where globals actually are read and written, doing so for a large number of globals is time consuming, and must be re-done any time any substantive change is made to the code. (For example, it would be expected that such analysis would have to be re-done for each software release.)

Another reason to avoid globals is that they introduce concurrency hazards (see the discussion on concurrency in an upcoming post). Because it is difficult to keep track of what parts of the program are reading and writing a global, safe code must assume that other tasks can access the global and use full concurrency protection each time a global is referenced. This includes both locking access to the global when making a change and declaring the global “volatile” to ensure any changes propagate throughout the software.

Even if concurrency hazards are generally avoided, if more than one place in the program modifies a global it is easy to have unexpected software behavior due to two portions of the program modifying the globals’ value in an unanticipated sequence. This can be reasonably expected to lead to infrequent and subtle (but potentially severe) concurrency defects.

As an analogy, consider if you keep your grocery shopping list on a whiteboard on your fridge. If you live alone and are careful, this may work out fine, and you will never accidentally have an item erased or added in error to your list. But if you live in a busy house (perhaps a dormitory), something you wrote on that whiteboard might be changed or accidentally erased, and you might have no idea that it happened or who did it. In this analogy, everything you write on that whiteboard is a global variable – anyone who enters the house can see it, act upon the information, and potentially modify it. As an extension of this analogy, if that whiteboard is a “to do” list, you are using it to communicate information to others in the house. If that list is modified, corrupted, or overwritten, your communication will fail, with that sort of problem becoming more likely as more and more people share the whiteboard for a diversity of purposes.

Using too many globals can be thought of as the data flow version of spaghetti code. With code “control” flow (conditional “if” statements and the like) that is tangled, it is difficult to follow the flow of control of the software. Similarly, with too many globals it is difficult to follow the flow of data through the program – you get “spaghetti data.” In both cases (tangled data flow and tangled control flow) designers can reasonably be expected that the spaghetti software will have elevated levels of software defects. Excessive use of global variables makes unit testing difficult, because it requires identifying and setting specific values in all the globals referenced by a module that is being unit tested.

In some cases the risk of a global may seem only theoretical rather than practical, if a variable is only used in a single module but happens to be defined as a global. However, this still presents a latent risk of some other piece of the software modifying the variable intentionally (defeating the principle of information hiding), or by accident via a typographical error that was intended to refer to a similarly named variable defined elsewhere. Therefore, it is an important accepted practice to only define variables as global if it is essential to do so.

There are two related classes of globals that are an exception, and are generally considered acceptable for use. One class is constants that represent physical properties (e.g., the number of degrees in a circle being 360), system configuration information (e.g., the fact that a vehicle has a 6 cylinder engine or a 4-speed transmission), and other values that don’t change at run time. These are properly defined as constant values using the programming language keyword “const” in the code or other similar approach. 

Another class of generally acceptable globals is system state information that must be generally accessible across most software, such as engine speed in a vehicle. These system state variables should be written in exactly one place in the code, should not be duplicated (to avoid confusion and the chance for different copies of the variable to get out of synch), should be kept few in number, and ideally should be read via access functions rather than directly to enforce modularity. These are the sorts of globals that should be kept to a minimum and count toward the statement that having a few well-chosen globals might be OK. In distributed embedded systems these globals usually show up as broadcast bus values rather than as actual memory-based global variables.

Entirely eliminating the use of non-constant globals is sometimes unachievable. But when complete elimination isn’t practical, globals should nonetheless be very few (handfuls, not thousands of them) and strategically selected. The globals that are used should be used carefully, and reviewed to ensure each is essential.

Selected Sources:

Wulf & Shaw in 1973 wrote a paper entitled: “Global variable considered harmful,” (Wulf 1973) describing it as the data version of a “goto” statement – which a previous paper by Dijkstra had famously declared “harmful.” After that publication, the concept of avoiding globals has mostly been a matter of clarifying the gray areas and educating new programmers.



McConnell says: “Global data is like a love letter between routines – it might go where you want it to go, or it might get lost in the mail.” (McConnell 1993, pg. 88). McConnell also says: “global-data coupling is undesirable because the connection between routines is neither intimate nor visible. The connection is so easy to miss that you could refer to it as information hiding's evil cousin – ‘information losing.’” (McConnell 1993, pg. 90).


Ganssle advises “Minimize global variables, both to reduce interaction between routines and to reduce the number of places where interrupts will cause problems.” (Ganssle 1992, pg. 186). A few years later, Ganssle and designers in general appreciated that global variables were even more of a problem than previously thought. He then wrote, resorting to humor to make his point: “One of the greatest evils in the universe, an evil in part responsible for global warming, ozone depletion, and male pattern baldness, is the use of global variables.” Humor aside, he goes on to confirm the problems with globals, and gives recommendations. “Every firmware standard – backed up by the rigorous checks of code inspections – must set rules about global use.” He finishes by saying: “I feel that defining a global is such a source of problems that the team leader should approve every one.” (Ganssle 2000, p. 38)

NASA recommends avoiding too many inter-component dependencies: “components should not depend on each other in a complex way,” which includes as a significant factor the use of globals to communicate data between components (NASA 2004, p. 93).

MISRA Software Guidelines recommend against using global variables (MISRA Report 5, p. 10).  IEC 61508-3 highly recommends a modular approach (p. 79), information hiding/encapsulation (id., p. 93), and a fully defined interface (id., p. 93), which sum up to recommending against the use of global variables.

Update: you can find an example of getting rid of a global variable here:
  http://betterembsw.blogspot.com/2013/09/getting-rid-of-global-variables.html

References:
  • Ganssle, J., The Art of Programming Embedded Systems, Academic Press, 1992.
  • Ganssle, J., The Art of Designing Embedded Systems, Newnes, 2000.
  • IEC 61508, Functional Safety of Electrical/Electronic/Programmable Electronic Safety-related Systems (E/E/PE, or E/E/PES), International Electrotechnical Commission, 1998. Parts 2,3,7. 
  • McConnell, Code Complete, Microsoft Press, 1993.
  • MISRA, Development Guidelines for Vehicle Based Software, November 1994 (PDF version 1.1, January 2001).
  • MISRA, Report 5: Software Metrics, February 1995.
  • NASA-GB-8719.13, NASA Software Safety Guidebook, NASA Technical Standard, March 31, 2004.
  • Wulf & Shaw, Global variable considered harmful, SIGPLAN Notices, Feb 1973, pp. 28-34.

Static Analysis Ranked Defect List

  Crazy idea of the day: Static Analysis Ranked Defect List. Here is a software analysis tool feature request/product idea: So many times we...